Nation Requirements:
- A Capital City
- A faction Equipment set
- A Faction Banner
- A Faction Shield
- At least 1 Fortress
- The Nation and all it's requirements must be approved by an admin
Sub-Faction Requirements:
- A Fortress/Hideout
- A Sub-faction banner
- A sub-faction shield
- Sub-faction Equipment
- The Sub-faction must provide some sort of benefit to the main faction/nation
- The Sub-faction and all its requirements must be approved by an admin
Capital City Requirements:
- A town hall
- A barracks
- Housing of some kind
- Some form of player market (may not be required depending on your government style)
- A Military Training Ground
- An Inn/Bar/Tavern (Optional)
- Walls (may not be required)
- Farms (may not be required depending on your government style)
- Some kind of Storage
Fortress Requirements:
- Walls that are more than just a 1 block thick layer of blocks.
- A barracks
- A smith
- A Military Training Ground
- An Armory
- A strategic (planning) room
- A small storage